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DY-2026 / GameDesignOS

Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.

Why this job: works in the areas we cover, but does not say which job it does

GameDesignOS turns scattered AI game-design output into evidence, experiments, decisions, and durable project memory

What it does

GameDesignOS is a local-first operating layer for AI-assisted game design. Bring an idea, gameplay sample, research trail, or workflow problem; get reviewable evidence, experiments, proposals, decisions, and project memory—without handing commitment-changing judgment to the agent.

Get started

python -m gamedesignos start "Lighthouse Tactics" --destination ../lighthouse-designos
Maintenance
Active
Last commit 2 months ago
Stars
451
+6 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
v1.2.0
Released 3 months ago
Built with
Python
98% of the code

Is it looked after?

Contributors
1
Last 90 days
Issues
50% closed
1 still open
Pull requests
6 merged
0 waiting
Releases
1
1 in the last year
More: languages, topics and project record

Languages

  • Python 98%
  • HTML 2%

Topics

  • agent-skills
  • ai-agents
  • decision-support
  • game-analysis
  • game-design
  • game-design-tools
  • game-development
  • game-research
  • human-in-the-loop
  • indie-game
  • local-first
  • python

Project record

  • JobOther AI tools
  • StatusListed
  • Commits82
  • Forks58
  • Watching0
  • Stars in 28 days+35
  • CreatedMay 23, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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