DY-2026 / GameDesignOS
Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
Why this job: works in the areas we cover, but does not say which job it does

What it does
GameDesignOS is a local-first operating layer for AI-assisted game design. Bring an idea, gameplay sample, research trail, or workflow problem; get reviewable evidence, experiments, proposals, decisions, and project memory—without handing commitment-changing judgment to the agent.
Get started
python -m gamedesignos start "Lighthouse Tactics" --destination ../lighthouse-designos - Maintenance
- Active
- Last commit 2 months ago
- Stars
- 451
- +6 this week
- Licence
- MIT
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- v1.2.0
- Released 3 months ago
- Built with
- Python
- 98% of the code
Is it looked after?
- Contributors
- 1
- Last 90 days
- Issues
- 50% closed
- 1 still open
- Pull requests
- 6 merged
- 0 waiting
- Releases
- 1
- 1 in the last year
- Contributing guide (opens in new tab)
- Security policy (opens in new tab)
- No code of conduct
More: languages, topics and project record
Languages
- Python 98%
- HTML 2%
Topics
- agent-skills
- ai-agents
- decision-support
- game-analysis
- game-design
- game-design-tools
- game-development
- game-research
- human-in-the-loop
- indie-game
- local-first
- python
Project record
- JobOther AI tools
- StatusListed
- Commits82
- Forks58
- Watching0
- Stars in 28 days+35
- CreatedMay 23, 2026
- First seen by usNov 7, 2026
- CheckedNov 7, 2026
