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patch-gg / trompe

Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.

Why this job: works in the areas we cover, but does not say which job it does

A gray village blockout fills with texture as image models paint it, then steps back into a frame beside its label.

What it does

To use it: 1. Pick a sample level (Village, Courtyard, Hall) or drop in your own .glb. It needs UVs and Y up. 2. Describe the look you want, as materials ("weathered limestone and ochre plaster walls, terracotta roofs"). Don't name objects: anything named here, like a fountain or a market stall, gets painted onto walls. 3. Press Plan cameras, then Texture level. 4. Download the textured .glb or the texture. 5. Build your game on it and publish it on Patch.

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 3 days ago
Stars
215
+17 this week
Licence
Apache-2.0
Allows business use
Downloads for
None listed
No release files
Latest version
None yet
No releases
Built with
TypeScript
61% of the code

Is it looked after?

Contributors
3
Last 90 days
Issues
None
No issues filed
Pull requests
2 merged
0 waiting
Releases
None
Never published
  • No contributing guide
  • No security policy
  • No code of conduct

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More: languages, topics and project record

Languages

  • TypeScript 61%
  • Python 28%
  • JavaScript 9%
  • CSS 1%

Topics

  • gamedev
  • generative-ai
  • procedural
  • texturing
  • threejs
  • webgl

Project record

  • JobOther AI tools
  • StatusNew to our list
  • Commits5
  • Forks18
  • Watching0
  • CreatedOct 25, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 12, 2026

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