patch-gg / trompe
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Why this job: works in the areas we cover, but does not say which job it does

What it does
To use it: 1. Pick a sample level (Village, Courtyard, Hall) or drop in your own .glb. It needs UVs and Y up. 2. Describe the look you want, as materials ("weathered limestone and ochre plaster walls, terracotta roofs"). Don't name objects: anything named here, like a fountain or a market stall, gets painted onto walls. 3. Press Plan cameras, then Texture level. 4. Download the textured .glb or the texture. 5. Build your game on it and publish it on Patch.
Get started
No single install command. Read the steps in the README (opens in new tab)
- Maintenance
- Active
- Last commit 3 days ago
- Stars
- 215
- +17 this week
- Licence
- Apache-2.0
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- None yet
- No releases
- Built with
- TypeScript
- 61% of the code
Is it looked after?
- Contributors
- 3
- Last 90 days
- Issues
- None
- No issues filed
- Pull requests
- 2 merged
- 0 waiting
- Releases
- None
- Never published
- No contributing guide
- No security policy
- No code of conduct
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More: languages, topics and project record
Languages
- TypeScript 61%
- Python 28%
- JavaScript 9%
- CSS 1%
Topics
- gamedev
- generative-ai
- procedural
- texturing
- threejs
- webgl
Project record
- JobOther AI tools
- StatusNew to our list
- Commits5
- Forks18
- Watching0
- CreatedOct 25, 2026
- First seen by usNov 7, 2026
- CheckedNov 12, 2026
