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Scottcjn / legend-of-elya-n64

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

Why this job: topics: llm-inference, quantization, edge-ai

N64 LLM Screenshot

What it does

  • Press A near Sophia Elya to trigger AI dialog
  • The N64 CPU runs a full 8-layer transformer. embedding → attention → FFN → logits → sampling
  • Output tokens appear character-by-character with a live tok/s counter
  • Each response is different. seeded by CPU oscillator jitter (hardware entropy)
  • 32 prompts covering identity, Elya lore, RustChain, hardware trivia

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 2 months ago
Stars
142
On GitHub
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
None yet
No releases
Built with
C
57% of the code

Is it looked after?

Contributors
3
Last 90 days
Issues
57% closed
3 still open
Pull requests
8 merged
0 waiting
Releases
None
Never published
More: languages, topics and project record

Languages

  • C 57%
  • Python 36%
  • C++ 2%
  • Makefile 2%

Topics

  • ai
  • edge-ai
  • embedded-ai
  • game-dev
  • homebrew
  • libdragon
  • llm
  • llm-inference
  • machine-learning
  • mips
  • n64
  • nintendo-64

Project record

  • JobLocal LLMs
  • StatusListed
  • Commits156
  • Forks16
  • Watching5
  • Stars in 28 days0
  • CreatedFeb 27, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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