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sloemo01 / diorama

Playbook and Three.js code kit for detailed dioramas: classic pixel art, stroked toon or pixel + stroke; two intake gates for look and model sourcing; free orbit, palette snap and ink; animated toy-scale cast; per-entity frame QA.

Why this job: topics: skill, agent-skills, agent-skill

What it does

A diorama here is a tiny staged scene on a slab: a resettable three-quarter hero camera with free user orbit, a flat cut-out against white paper, a 64 colour palette with ordered dither and an inked contour, and toy-scale people with real joint animation. The subject changes (pool, night market, bank job, arena battle); the slab, the cast and the presentation stay for the default pixel preset.

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 2 days ago
Stars
354
+61 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
None yet
No releases
Built with
JavaScript
97% of the code

Is it looked after?

Contributors
1
Last 90 days
Issues
None
No issues filed
Pull requests
0 merged
0 waiting
Releases
None
Never published
  • No contributing guide
  • No security policy
  • No code of conduct
More: languages, topics and project record

Languages

  • JavaScript 97%
  • CSS 2%
  • Python 1%

Topics

  • creative-coding
  • diorama
  • pixel-art
  • procedural-generation
  • threejs
  • webgl
  • game-art
  • pixelation
  • skill
  • three-js
  • agent-skill
  • agent-skill-repository

Project record

  • JobAgent skills
  • StatusNew to our list
  • Commits22
  • Forks24
  • Watching0
  • CreatedOct 24, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 8, 2026

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