sloemo01 / diorama
Playbook and Three.js code kit for detailed dioramas: classic pixel art, stroked toon or pixel + stroke; two intake gates for look and model sourcing; free orbit, palette snap and ink; animated toy-scale cast; per-entity frame QA.
Why this job: topics: skill, agent-skills, agent-skill




What it does
A diorama here is a tiny staged scene on a slab: a resettable three-quarter hero camera with free user orbit, a flat cut-out against white paper, a 64 colour palette with ordered dither and an inked contour, and toy-scale people with real joint animation. The subject changes (pool, night market, bank job, arena battle); the slab, the cast and the presentation stay for the default pixel preset.
Get started
No single install command. Read the steps in the README (opens in new tab)
- Maintenance
- Active
- Last commit 2 days ago
- Stars
- 354
- +61 this week
- Licence
- MIT
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- None yet
- No releases
- Built with
- JavaScript
- 97% of the code
Is it looked after?
- Contributors
- 1
- Last 90 days
- Issues
- None
- No issues filed
- Pull requests
- 0 merged
- 0 waiting
- Releases
- None
- Never published
- No contributing guide
- No security policy
- No code of conduct
More: languages, topics and project record
Languages
- JavaScript 97%
- CSS 2%
- Python 1%
Topics
- creative-coding
- diorama
- pixel-art
- procedural-generation
- threejs
- webgl
- game-art
- pixelation
- skill
- three-js
- agent-skill
- agent-skill-repository
Project record
- JobAgent skills
- StatusNew to our list
- Commits22
- Forks24
- Watching0
- CreatedOct 24, 2026
- First seen by usNov 7, 2026
- CheckedNov 8, 2026
