Italink / UnrealClientProtocol
Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
Why this job: works in the areas we cover, but does not say which job it does
What it does
- Zero Intrusion. Pure plugin architecture; drop into Plugins/ and go, no engine source changes required
- Reflection-Driven. Leverages UE's native reflection system to automatically discover all UFunction and UPROPERTY fields
- Minimal Protocol. Only call command, covering every reflectable operation in the engine
- Editor Integration. Property writes are automatically registered with the Undo/Redo system
- WorldContext Auto-Injection. No need to manually pass WorldContext parameters
Get started
No single install command. Read the steps in the README (opens in new tab)
- Maintenance
- Active
- Last commit 2 months ago
- Stars
- 130
- +1 this week
- Licence
- MIT
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- None yet
- No releases
- Built with
- C++
- 92% of the code
Is it looked after?
- Contributors
- 0
- Last 90 days
- Issues
- 75% closed
- 2 still open
- Pull requests
- 0 merged
- 0 waiting
- Releases
- None
- Never published
- No contributing guide
- No security policy
- No code of conduct
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More: languages, topics and project record
Languages
- C++ 92%
- Python 7%
- C# <1%
- C <1%
Topics
- ai-agent
- automation
- blueprint
- cursor
- editor-tools
- game-development
- json
- mcp
- reflection
- skills
- tcp
- ue5
Project record
- JobOther AI tools
- StatusListed
- Commits40
- Forks15
- Watching1
- Stars in 28 days+3
- CreatedMar 9, 2026
- First seen by usNov 7, 2026
- CheckedNov 7, 2026
