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Italink / UnrealClientProtocol

Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.

Why this job: works in the areas we cover, but does not say which job it does

What it does

  • Zero Intrusion. Pure plugin architecture; drop into Plugins/ and go, no engine source changes required
  • Reflection-Driven. Leverages UE's native reflection system to automatically discover all UFunction and UPROPERTY fields
  • Minimal Protocol. Only call command, covering every reflectable operation in the engine
  • Editor Integration. Property writes are automatically registered with the Undo/Redo system
  • WorldContext Auto-Injection. No need to manually pass WorldContext parameters

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 2 months ago
Stars
130
+1 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
None yet
No releases
Built with
C++
92% of the code

Is it looked after?

Contributors
0
Last 90 days
Issues
75% closed
2 still open
Pull requests
0 merged
0 waiting
Releases
None
Never published
  • No contributing guide
  • No security policy
  • No code of conduct

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More: languages, topics and project record

Languages

  • C++ 92%
  • Python 7%
  • C# <1%
  • C <1%

Topics

  • ai-agent
  • automation
  • blueprint
  • cursor
  • editor-tools
  • game-development
  • json
  • mcp
  • reflection
  • skills
  • tcp
  • ue5

Project record

  • JobOther AI tools
  • StatusListed
  • Commits40
  • Forks15
  • Watching1
  • Stars in 28 days+3
  • CreatedMar 9, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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