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tumourlove / monolith

MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.

Why this job: works in the areas we cover, but does not say which job it does

What it does

Most MCP integrations for Unreal register every action as a separate tool. That floods the AI's context window with hundreds of tool names before you've asked a single question — and the actually useful stuff gets buried. I built Monolith because I wanted my AI to spend its context on my problem, not on memorising a tool catalogue.

Get started

cd YourProject/Plugins
git clone https://github.com/tumourlove/monolith.git Monolith
Maintenance
Active
Last commit 22 days ago
Stars
367
+7 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
v0.24.0
Released 22 days ago
Built with
C++
96% of the code

Is it looked after?

Contributors
4
Last 90 days
Issues
93% closed
5 still open
Pull requests
43 merged
8 waiting
Releases
47
30+ in the last year

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More: languages, topics and project record

Languages

  • C++ 96%
  • Python 2%
  • PowerShell 1%
  • C <1%

Topics

  • ai
  • ai-tools
  • animation
  • blueprint
  • claude
  • claude-code
  • cursor
  • material-editor
  • mcp
  • model-context-protocol
  • niagara
  • ue5-plugin

Project record

  • JobOther AI tools
  • StatusListed
  • Commits639
  • Forks95
  • Watching8
  • Stars in 28 days+42
  • CreatedMar 6, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 9, 2026

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