IvanMurzak / Unity-AI-Animation
MCP Tools for Unity Animation — create and edit clips and animators with AI.
Why this job: works in the areas we cover, but does not say which job it does
What it does
AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands. Automate repetitive animation tasks like setting up state machines, configuring transitions, and adding keyframes. Ideal for rapid prototyping, procedural animation generation, and streamlining complex animator setups. Built on top of the AI Game Developer platform.
Get started
No single install command. Read the steps in the README (opens in new tab)
- Maintenance
- Active
- Last commit 25 days ago
- Stars
- 121
- On GitHub
- Licence
- MIT
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- 2.0.0
- Released 24 days ago
- Built with
- C#
- 87% of the code
Is it looked after?
- Contributors
- 1
- Last 90 days
- Issues
- 88% closed
- 1 still open
- Pull requests
- 50 merged
- 0 waiting
- Releases
- 108
- 30+ in the last year
- No contributing guide
- No security policy
- No code of conduct
Similar repos
| Repo | Stars | Last commit | Licence | Downloads for |
|---|---|---|---|---|
| TomLeeLive / openclaw-unity-plugin | 107 | 2 months ago | Apache-2.0 | No downloads |
| thrixel / build-world | 111 | 13 days ago | Apache-2.0 | No downloads |
| posecode-dev / posecode | 129 | 35 days ago | Apache-2.0 | No downloads |
More: languages, topics and project record
Languages
- C# 87%
- Python 7%
- PowerShell 6%
Topics
- ai
- animation
- gamedev
- mcp
- model-context-protocol
- unity
Project record
- JobOther AI tools
- StatusListed
- Commits254
- Forks13
- Watching2
- Stars in 28 days+5
- CreatedDec 22, 2025
- First seen by usNov 7, 2026
- CheckedNov 7, 2026



