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IvanMurzak / Unity-AI-Animation

MCP Tools for Unity Animation — create and edit clips and animators with AI.

Why this job: works in the areas we cover, but does not say which job it does

What it does

AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands. Automate repetitive animation tasks like setting up state machines, configuring transitions, and adding keyframes. Ideal for rapid prototyping, procedural animation generation, and streamlining complex animator setups. Built on top of the AI Game Developer platform.

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 25 days ago
Stars
121
On GitHub
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
2.0.0
Released 24 days ago
Built with
C#
87% of the code

Is it looked after?

Contributors
1
Last 90 days
Issues
88% closed
1 still open
Pull requests
50 merged
0 waiting
Releases
108
30+ in the last year
  • No contributing guide
  • No security policy
  • No code of conduct

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More: languages, topics and project record

Languages

  • C# 87%
  • Python 7%
  • PowerShell 6%

Topics

  • ai
  • animation
  • gamedev
  • mcp
  • model-context-protocol
  • unity

Project record

  • JobOther AI tools
  • StatusListed
  • Commits254
  • Forks13
  • Watching2
  • Stars in 28 days+5
  • CreatedDec 22, 2025
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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