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TomLeeLive / openclaw-unity-plugin

55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.

Why this job: works in the areas we cover, but does not say which job it does

What it does

  • Works in Editor & Play Mode. No need to hit Play to use AI tools
  • Auto-Connect. Connects when Unity starts, maintains connection across mode changes
  • Console Integration. Capture and query Unity logs for debugging
  • Scene Management. List, load, and inspect scenes
  • Component Editing. Add, remove, and modify component properties

Get started

# Clone skill to OpenClaw workspace
git clone https://github.com/TomLeeLive/openclaw-unity-skill.git ~/.openclaw/workspace/skills/unity-plugin
Maintenance
Active
Last commit 2 months ago
Stars
107
On GitHub
Licence
Apache-2.0
Allows business use
Downloads for
None listed
No release files
Latest version
v1.6.2
Released 4 months ago
Built with
C#
85% of the code

Is it looked after?

Contributors
1
Last 90 days
Issues
100% closed
0 still open
Pull requests
0 merged
0 waiting
Releases
1
1 in the last year
  • No contributing guide
  • No security policy
  • No code of conduct

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More: languages, topics and project record

Languages

  • C# 85%
  • TypeScript 12%
  • JavaScript 3%

Topics

  • ai-agent
  • editor-plugin
  • game-development
  • gamedev
  • llm
  • mcp
  • model-context-protocol
  • openclaw
  • unity
  • unity-editor
  • unity3d

Project record

  • JobOther AI tools
  • StatusListed
  • Commits106
  • Forks7
  • Watching1
  • Stars in 28 days0
  • CreatedFeb 7, 2026
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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