TomLeeLive / openclaw-unity-plugin
55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
Why this job: works in the areas we cover, but does not say which job it does
What it does
- Works in Editor & Play Mode. No need to hit Play to use AI tools
- Auto-Connect. Connects when Unity starts, maintains connection across mode changes
- Console Integration. Capture and query Unity logs for debugging
- Scene Management. List, load, and inspect scenes
- Component Editing. Add, remove, and modify component properties
Get started
# Clone skill to OpenClaw workspace
git clone https://github.com/TomLeeLive/openclaw-unity-skill.git ~/.openclaw/workspace/skills/unity-plugin - Maintenance
- Active
- Last commit 2 months ago
- Stars
- 107
- On GitHub
- Licence
- Apache-2.0
- Allows business use
- Downloads for
- None listed
- No release files
- Latest version
- v1.6.2
- Released 4 months ago
- Built with
- C#
- 85% of the code
Is it looked after?
- Contributors
- 1
- Last 90 days
- Issues
- 100% closed
- 0 still open
- Pull requests
- 0 merged
- 0 waiting
- Releases
- 1
- 1 in the last year
- No contributing guide
- No security policy
- No code of conduct
Similar repos
| Repo | Stars | Last commit | Licence | Downloads for |
|---|---|---|---|---|
| IvanMurzak / Unity-AI-Animation | 121 | 25 days ago | MIT | No downloads |
| thrixel / build-world | 111 | 13 days ago | Apache-2.0 | No downloads |
More: languages, topics and project record
Languages
- C# 85%
- TypeScript 12%
- JavaScript 3%
Topics
- ai-agent
- editor-plugin
- game-development
- gamedev
- llm
- mcp
- model-context-protocol
- openclaw
- unity
- unity-editor
- unity3d
Project record
- JobOther AI tools
- StatusListed
- Commits106
- Forks7
- Watching1
- Stars in 28 days0
- CreatedFeb 7, 2026
- First seen by usNov 7, 2026
- CheckedNov 7, 2026
