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CoderGamester / mcp-unity

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

Why this job: name: mcp; says: model context protocol; topics: model-context-protocol, mcp

What it does

  • Improves code intelligence for Unity packages
  • Enables better autocompletion and type information for Unity packages
  • Helps AI coding assistants understand your project's dependencies
  • execute_menu_item. Executes Unity menu items (functions tagged with the MenuItem attribute)
  • select_gameobject. Selects game objects in the Unity hierarchy by path or instance ID

Get started

No single install command. Read the steps in the README (opens in new tab)

Maintenance
Active
Last commit 29 days ago
Stars
2,014
+5 this week
Licence
MIT
Allows business use
Downloads for
None listed
No release files
Latest version
1.5.0
Released 2 months ago
Built with
C#
60% of the code

Is it looked after?

Contributors
3
Last 90 days
Issues
95% closed
4 still open
Pull requests
57 merged
3 waiting
Releases
10
3 in the last year
  • No contributing guide
  • No security policy
  • No code of conduct

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More: languages, topics and project record

Languages

  • C# 60%
  • TypeScript 32%
  • HTML 7%
  • Dockerfile <1%

Topics

  • claudecode
  • codex-cli
  • copilot
  • cursor
  • game-development
  • mcp
  • model-context-protocol
  • openai
  • openclaw
  • unity
  • unity-package
  • unity3d

Project record

  • JobMCP servers
  • StatusListed
  • Commits320
  • Forks252
  • Watching19
  • Stars in 28 days+92
  • CreatedMar 13, 2025
  • First seen by usNov 7, 2026
  • CheckedNov 7, 2026

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